NEXVDO SDK — CAPTURE

Frames in GPU memory, in your first session.

Ingest capture cards, multimedia files, and network cameras. Move frames through GPUDirect DMA, then render, compose, or hand them to the next module.

Illustrative sketch - not a published API
source = capture_card | multimedia_file | network_camera
frame = dma_capture(source, destination = gpu_memory)

adjust(frame, brightness, hue, contrast, saturation)
transform(frame, scale, crop, rotate)
output(frame, render_or_encode)
Capture cards · files · network cameras
GPUDirect DMA to GPU memory
Windows · Linux · embedded

CAPTURE CAPABILITIES

Move the frame. Keep control.

GPU PATH

Capture into GPU memory

NVIDIA GPUDirect enables high-performance DMA capture direct to GPU memory. It removes a later memory-transfer step from the pipeline.

RENDER + COMPOSE

Shape the frame before output

ThumbDraw supports multi-screen rendering. Adjust brightness, hue, contrast, and saturation. Scale, crop, and rotate with CPU or GPU processing.

WORKFLOW DEPTH

Carry overlays and imaging data

Use ChromaKey, OSD, layouts, and XML-driven animation. DICOM, PACS, WORKLIST, and HL7 support clinical imaging workflows.

PUBLISHED SURFACE

Three input paths. Four referenced frameworks.

YUAN publishes the input classes, framework surface, and operating-system surface. The per-input compatibility mapping has not been published.

Capture input paths × framework × operating system. Unpublished mappings remain explicit.
Input pathFrameworkOperating system
Capture cardsInput-to-framework mapping — pending publicationPer-input OS support — pending publication
Multimedia filesInput-to-framework mapping — pending publicationPer-input OS support — pending publication
Network camerasInput-to-framework mapping — pending publicationPer-input OS support — pending publication
Published module surfaceDirectShow · Media Foundation · V4L2 · GStreamerWindows · Linux · embedded
Resolution and format matrixResolution matrix — pending publicationFormat matrix — pending publication

SOURCE TO OUTPUT

Keep the frame on the fast path.

The capture path starts with a card, file, or network camera. GPUDirect DMA places the image in GPU memory. The frame is then ready for rendering or encoding.

YUAN's Capture module page states: “only 4 APIs, allowing you to capture video and audio within just five minutes.” The API reference itself is pending publication.

01Source
02DMA
03GPU memory
04Render / encode
Illustrative Capture pipeline from source to render or encode

EVALUATION ARTIFACTS

Proof arrives with a named state.

Nothing is represented as public until it is public.

Datasheet

Datasheet — pending publication

Sample code

Sample code — published with evaluation access

Compatibility matrix

Compatibility matrix — pending publication
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Share the source, target platform, and output path. An engineer answers with scope.